Computer Game Graphics
Pixel Art
This art style is
used in 2D sprites and is typically found in older games such as Mario, Tetris
and track and field. It is a very simple and easy style to use and make a game
from this style as it is just a flat image. 3D isometric is pixel art but with
depth such as the later Mario games.
Concept art
Concept art is used to
design a game and the characters, drawn by an artist an then used by the
animators to create the character. They can go from a simple pencil sketch to a
full on detailed picture and a story board. Like this concept art of big boss
from the new metal gear solid 5 The Phantom Pain.
Texture art
Texture art is used to set
the scene in a game, for example, if you are in a forest there wood be a lot of
trees and bark texture. Also grass and light breaking through the trees
creating shadow and individual rain droplets. If it is a photo realistic game
the texture will be much more detailed and high resolution. In 2D games there
is texture but it’s less detailed like the lines in the bricks. Like in this
picture the trees are extremely detailed and it also uses a depth of field
effect.
Background art
Background art is used to give an environment to the game. in games like super Mario it uses a scrolling 2D background while you move along the level. 3D games like GTA use skybox backgrounds.
In Game Interface
These are things in game like a HUD (heads up display). in games like Call Of Duty it displays how many bullets you have and a mini map. on 2D games such as Pac Man it tells you how many lives you have. this photo of a HUD in Battlefield 4 in which you can see there is a map and ammo.
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