Monday 21 September 2015

Computer Game Graphics

Pixel Art

This art style is used in 2D sprites and is typically found in older games such as Mario, Tetris and track and field. It is a very simple and easy style to use and make a game from this style as it is just a flat image. 3D isometric is pixel art but with depth such as the later Mario games.












Concept art

Concept art is used to design a game and the characters, drawn by an artist an then used by the animators to create the character. They can go from a simple pencil sketch to a full on detailed picture and a story board. Like this concept art of big boss from the new metal gear solid 5 The Phantom Pain.










Texture art

Texture art is used to set the scene in a game, for example, if you are in a forest there wood be a lot of trees and bark texture. Also grass and light breaking through the trees creating shadow and individual rain droplets. If it is a photo realistic game the texture will be much more detailed and high resolution. In 2D games there is texture but it’s less detailed like the lines in the bricks. Like in this picture the trees are extremely detailed and it also uses a depth of field effect.












Background art
Background art is used to give an environment to the game. in games like super Mario it uses  a scrolling 2D background while you move along the level. 3D games like GTA use skybox backgrounds. 


In Game Interface
These are things in game like a HUD (heads up display). in games like Call Of Duty it displays how many bullets you have and a mini map. on 2D games such as Pac Man it tells you how many lives you have. this photo of a HUD in Battlefield 4 in which you can see there is a map and ammo.


No comments:

Post a Comment